And it is also stated in ythe link you posted that all DLL in XP are running WITHIN the simulator, whereas you have a choice to do it in P3D. ![]() Yes, of course they are DLL here and there are DLL there, but lets just say, you make things differently here and there. Other people in the industry did that, but that was certainly not what I was implying about Austin Meyer. The bad I just mentioned.Īlso, the accusation that Austin Meyer is watching users is baseless. Austin Meyer loves to keep close tabs on what you do with his sim, compared to others. Looking at the market segment, it is clear where the money is and what you can make by selling an aircraft. This spells death to porting anything serious made for P3D to XPlane. “ But since plugins are not full programs, they have limitations that normal programs do not.“ This, from your link. Thnx for that btw, last time I went through that was about 2 versions ago. It's largely a matter of economics rather than technical considerations that keep some developers away from X-Plane. However, that applies to any code that isn't cross-platform. Admittedly, porting software to a new platform is a challenge. If you don't believe me, check the X-Plane developer documentation. You may use any libraries supported by your target platform. You use normal C programming to do virtually anything you want. Plugins are dynamically linked libraries. But you’ll go far beyond what XPlane offers. You go for P3D, you‘ll quickly want more and that will get expensive. If you just want that and there is a good one for XPlane, go with that, you‘ll save a lot of money. What I would focus on is the purpose after which you intend to use a sim. It is easy to spend a grand on that sim to make it truly stunning. If you are not a student, you should opt for the Professional version and that one for instance brings along a price hike of about $20 USD for A2A products. It is of note that P3D is more expensive and addons are more expensive than for consumer products. Until v.4, most FSX addons did also work for P3D any nobody frowned on people doing so. It is true that while LM never bought a consumer license from Microsoft and hence does no marketing in the consumer/games segment, it is abundantly evident that P3D is the true successor of FSX. That said, if you just want to buy one package and fly GA planes, XPlane is a good choice. ![]() P3D also allows you to use any functionality provided by the sim, PLUS allowing you to inject any code you want in the sim, extending or replacing functionality at your discretion (something that is also possible in FSX). In this sense, both FSX and P3D are not just good sims, they can be as good as you want, whereas XPlane is always XPlane. LM just asks you to buy a developper license to make content for the sim, a license that is rather cheap. A2A Simulations and PMDG being profilic examples. Knowing that all high quality/professional addons use some sort of their own ways of making things „perfect“, none of those developpers do or will ever produce addons for XPlane. There is one fundamental difference between P3D and XPlane: In XPlane, ALL addons that give some sort of functionality can ONLY use functionality provided by XPlane. However, I can say that X-Plane is easier to start with. I can’t say that one is better they each have their own specialties. Some licenses display a watermark or require monthly payments, while others are acquired with one large payment. It’s also worth noting that P3D does not come with licenses for consumer entertainment. There are also some quality free jets at that you could use in the demo. The free X-Plane 11 demo can really help with that. However, you should look for aircraft that interest you and make your own decision. Of course, many people will claim that this doesn’t matter because addons completely transform both sims. If you don’t want to buy hundreds of dollars of addons, get X-Plane. Without any addons, X-Plane is nice because you get good scenery and a collection of reasonable-quality default aircraft. P3D and X-Plane often look similar, but underneath they approach many things very differently.
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